Lu Ling

I am passionate about multimodal reasoning and self-improving AI agents. I lead DL3DV-10K (340k ↓), a large-scale scene dataset. I build controllable world models that enable agents to generate, understand, and reason about physical environments, with the goal of advancing virtual content creation and embodied intelligence.

I earned my Ph.D. from Purdue University. I am a Member of Technical Staff at World Labs and was a research intern at NVIDIA Cosmos Lab in summer and fall 2024, where I had the good fortune to work with Max (Zhaoshuo) Li, Chen-Hsuan Lin, Tsung-Yi Lin, and Ming-Yu Liu.

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News


  • [09/2026]   OptiWorld: Optimal Control for Video World Generation under Physical Constraints, has been accepted by NeurIPS 2026!
  • [02/2026]   I-Scene: an interactive 3D scene foundation model, has been accepted by CVPR 2026!
  • [01/2026]   Scenethesis: an agentic framework for 3D scene generation, has been accepted by ICLR 2026!
  • [06/2025]   DL3DV-10K is selected as CVPR 2025 demo presentation.
  • [06/2025]   Invited talk at World Labs.
  • [04/2024]   DL3DV-10K has been presented at CVPR 2024 workshops including AI4CC, Urban Scene Modeling USM3D, and Multimodalities for 3D Scenes.
  • [02/2024]   DL3DV-10K has been accepted by CVPR 2024!
  • [06/2023]   Dr.Bokeh and PixHt-Lab have been accepted by CVPR 2023!

Selected Publications


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I-Scene: 3D Instance Models are Implicit Generalizable Spatial Learners


Lu Ling, Yunhao Ge, Yichen Sheng, Aniket Bera
CVPR 2026
Feed-forward interactive 3D scene generation / world models. Trained on a small amount of data while outperforming SAM3D in generalizability to unseen layouts and spatial relations.
> proj > paper > code

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Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation


Lu Ling, Chen-Hsuan Lin, Tsung-Yi Lin, Yifan Ding, Yu Zeng, Yichen Sheng, Yunhao Ge, Ming-Yu Liu, Aniket Bera, Zhaoshuo Li
ICLR 2026
An Agentic Framework for Text-to-3D Scene Generation. The generated scenes are diverse, interactive, realistic, and physically plausible for virtual content creation, editing, simulation, and embodied AI.
> proj > paper

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DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision


Lu Ling, Yichen Sheng, Zhi Tu, Wentian Zhao, Cheng Xin, Kun Wan, Lantao Yu, Qianyu Guo, Zixun Yu, Yawen Lu, Xuanmao Li, Xingpeng Sun, Rohan Ashok, Aniruddha Mukherjee, Hao Kang, Xiangrui Kong, Gang Hua, Tianyi Zhang, Bedrich Benes, Aniket Bera
CVPR 2024
340k Downloads
> proj > paper > code

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Dr.Bokeh: DiffeRentiable Occlusion-aware Bokeh Rendering


Yichen Sheng, Zixun, Yu, Lu Ling, Zhiwen Cao, Cecilia Zhang, Xin Lu, Ke Xian, Haiting Lin, Bedrich Benes
CVPR 2024
Lens blur effects in image compositing
> proj > video

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PixHt-Lab: Pixel Height Based Light Effect Generation for Image Compositing


Yichen Sheng, Jianming Zhang, Julien Philip, Yannick Hold-Geoffroy, Xin Sun, HE Zhang, Lu Ling, Bedrich Benes
CVPR 2023 (highlight)
Light effects synthesis in image compositing
> paper > code

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Cooperating Graph Neural Networks with Deep Reinforcement Learning for Vaccine Prioritization


Lu Ling, Washim Uddin Mondal, Satish V. Ukkusuri
IEEE Journal of Biomedical and Health Informatics (2024)
Reinforcement learning, graph neural network, deep learning, disease diffusion
> paper




Academic Services


Reviewer

  • Computer Vision: CVPR, ICCV, ECCV, SIGGRAPH
  • Machine Learning: ICLR, NeurIPS, ICML
  • Journals: TPAMI, TVCG, TOG



Projects


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Performance of Right-Turn Lane Designs at Intersections


Project
2020-12-04
paper /

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